Post by Admin on Dec 19, 2014 15:24:21 GMT -6
Hands of Power
Darkness - Think about how the dark sounds at night. How one doesn't know what is out there or who but you desire too. Focus on that desire to know what is going on out in the darkness and will lead to what is said. It is very effective when trust among your own is iffy and you want to know who your followers loyalties lie.
Old Blood - One needs not see the wound in order to think of the scars that appear on the body. Focusing on how they look after they heal no matter the length of time in which one first received them. Century old wounds now ripped open and bleeding again as if just newly created.
Blood - When calling blood it is again like air, you think of the taste, the smell, the feel of it pumping through your veins. The color, texture of blood from the body or chilled, all of that is needed in your mind’s eye if you wish to bring it to you with this power. In simple terms think of blood as a person is bleeding.
Pain - Much like hand of blood only instead of calling forth anything one is causing instead. It varies to what degree the pain the person feels, but it can be pretty intense especially if she specifies a particular part of the body to focus on more.
Flesh - Once more its mere thoughts that make this work. Picture your targets with their body literally inside out. The internal organs on the outside, blood, muscle visible as well as bones. A form that is no longer with a particular shape merely flesh trapped forever. Turning living creatures inside out (very painful and permanent usually requires a quick death to ease suffering)
Air - To point the palm of your hand at a room and all the air within being pulled to you. It’s not to call the air verbally, but to think of air in your mind, how it feels against your skin. How you take it into your lungs, or after a hard run, taking it in deeply before diving under the water. Any way air affects a person is how you must imagine it for this to work.
Wind - Having the power to manipulate the wind as one sees fit. Making it just a mere tickle against the skin, to turning it into a massive wind storm. Depending on the persons skill it could possible make it to storm level, I.E, tornado.
Fire - Control over fire, manipulating it to what the wielder wishes. Having really only to think what shape for it to work. Of course the better control, the more training the bigger the results would be. And if combined with Hand of Flames could make for a very intense and horrific outcome.
Flames - Having the ability to manipulate fire is one thing, but controlling the flames is a whole other storm. Making or creating at will walls, cages holding prisoner the other opponent, or if combined with Hand of Fire, causing some terrible destruction with just a mere thought.
Earth - With a mere thought, or even a possible connection to the ground, one could create some massive results. Ranging from earthquakes, to tremors, to even changing the shape completely of the earth to what is desired or wanted. With the control over the earth itself one has a limitless amount of ideas to play with.
Water - Like with the other elements one can manipulate, bring and create water with their mind. Having to only think what they desire or even need and it is there, now as to the strength, intensity that would depend on the skill and control. While two might create a wall of water surrounding their opponent, only the stronger person would have a stronger result. The latter would show signs of weakness even from the start. So be careful on your use especially when first learning.
Ice - Manipulating the appearance of ice, either for illusions or as weapons even containment. It all depends on the wielders thoughts and what they are wanting to achieve at the time. If combined with another hand could make for some pretty intense if not deadly results.
Light - Much like darkness this can be used as an illusion or to physically manipulate the light in the area. Even making the light depending on the source become a weapon of heat.
Energy - Control over energies and the ability to shoot a bolt of searing energy as well as absorb energy from plant life, animals, and humans to the point of killing them. Able to absorb energy from vampires, but aren’t able to kill vampires. Same goes for lycanthropes.
Lightning - Ability to manipulate and wield lightning from ones hands. Shaping and using it as one wishes either for offensive or defensive purposes.
Claws - Having the ability to make metaphysical claws with the ability to still inflict damage on another. Once more it comes to what exactly your thinking, as to the type of claws you can create. But still while most would think metaphysical couldn't do harm, they would be greatly mistaken and it could possible if one the advantage. Since the attack would be merely done by your thoughts as no claws could physically be seen.
Heal - Possible an extension of Hand of Blood, but requiring physical touch to work. But allows for the complete opposite of most other hands, as this aids another person, healing their wounds from the inside out. Depending on the degree of the injury will determine the amount of energy needed to successfully complete the healing process.
Flora - Ability to control any aspect of plant life, from trees, to flowers up to vines. Using it as one might wish even aiding in time of battle or trouble.
Fauna - The ability to communicate and control the animals of the world. Does not apply wholly to lycanthropes but does make the wielders more alluring, enchanting, all together more swell to lycanthropes.
Storms - A mastery of storms. able to create harsh winds, but not as strong as someone with the Hand of Air, able to create thunder and lightning, but not as strong with someone with the Hand of Lightning, etc. Also having the ability to calm storms.
Lust - Through touch one can leave various forms of lust on an individual. From light, just slightly annoying to full out desire and need that drives a person mad. It will depend on the interaction and the amount of contact between the two as to the degree in which this ability will affect them.
Ecstasy - Though of like lust, this is achieved through touch as well. Or at least in thought. Not much is known on this particular power as of yet.
Illusions - A true master of glamour will wield this power. Creating illusions in the mind of another, to the point they are close to as real as one can get. It can even be to a higher degree able to be felt by this person. Making them truly feel and believe what they see in their mind is completely real.
Dreaming - The ability to appear in others' dreams to change them and view them, but only if the bearer has met them before in real life and knows their name.
Traveling - Moving from one point to anther instantaneously.(teleportation)
Reaching: the ability to reach between two points of communication and bring people through from one point to another, basically teleportation but only pertaining to others.
Shields - The power to create an invisible barrier, effective against any physical attack. Ex: Punches, bullets, etc.
Knives - Magic that acts like a blade, piercing where some weapons wouldn't, even from a distance. Much like the Hand of Claws, its all an illusion but the results are very much real and can be fatal depending on the desire of the wielder.
General Powers
Glamour - A magic 'all' fey possess in some level that changes their appearance while in the presence of humans. Few sidhe are powerful enough to do so but some can also change another appearance themselves. Although to do so without their permission is a grave insult.
Elf Struck - Is what happens when fey/sidhe during sex with a human lose control of their magic. It effects the human in a way that causes them to become completely obsessed with the feel of sidhe-flesh. In extreme cases humans are so obsessed that nothing else matters and they eventually wither and die.
Kiss of Birds - Male deity gift to heal anyone with a kiss allows one to heal someone merely by giving them a kiss. Obviously the degree of the injury will vary as to the intensity of the kiss. Small wounds need but a chaste kiss where as more severe would need a longer, linger kiss. But the focus isn't passion but healing and the feelings behind such matching.